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Animation of spells
#9
While the idea is nice, it's unfortunately not possible with the normal weapons. The object editor just doesn't support scaling the effect of the phoenix fire effect. The only scaling I could do there, is depending on the tank that is carrying the weapon. But don't get your hopes up there, this doesn't mean that the weapon effects scale based on the absolute size of the model, but rather depending on the relation of the current model size to the original size (several models have been changed in size, to fit within the scaling price classes). Anyway, that option wouldn't distinguish between upgrade or not, so I guess it is out of question anyway.

I could do it with the triggered weapons, though (so the long range ones).
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Messages In This Thread
Animation of spells - by BENNIE.FM - 2013-09-04, 01:43:10
RE: Animation of spells - by gozo1985 - 2013-09-04, 03:18:50
RE: Animation of spells - by BENNIE.FM - 2013-09-04, 06:18:00
RE: Animation of spells - by griffin1987 - 2013-09-04, 12:18:14
RE: Animation of spells - by Exodus - 2013-09-04, 12:52:10
RE: Animation of spells - by griffin1987 - 2013-09-05, 10:51:45
RE: Animation of spells - by Exodus - 2013-09-05, 11:06:54
RE: Animation of spells - by gozo1985 - 2013-09-05, 16:35:10
RE: Animation of spells - by Exodus - 2013-09-05, 17:13:47
RE: Animation of spells - by gozo1985 - 2013-09-05, 18:30:59



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