2013-09-13, 21:32:27
(This post was last modified: 2013-09-13, 21:33:43 by griffin1987.)
Agree with distributor 3rd skill more or less useless.
Regarding mass converter:
I'd like it to be passive again, and instead tone down the damage reduction or something. Or maybe make it auto-activate after getting x dmg in x seconds and then last for x seconds. There's too many active things in the game right now for me, which makes it less newbie friendly, and makes good players more overpowered. It's good that good players have an advantage, but if good comes down to asian-level micromanagement, then that's too much for my liking. Same for the activatable skill on towers - very nice idea, but it adds too much in micro management with too little use.
Also a suggestion:
Make skyfort a bit weaker and add a new air tank at the exact same cost and reqs as titan - at the moment strongest tank is ground only, and there is no option for an air tank anymore. If you like the idea, we can surely come up with some interesting skills for it.
+ add -draw command: if everyone (or maybe enough of both teams) use it, game will be a draw. Useful in case someone drops at start of game.
Regarding mass converter:
I'd like it to be passive again, and instead tone down the damage reduction or something. Or maybe make it auto-activate after getting x dmg in x seconds and then last for x seconds. There's too many active things in the game right now for me, which makes it less newbie friendly, and makes good players more overpowered. It's good that good players have an advantage, but if good comes down to asian-level micromanagement, then that's too much for my liking. Same for the activatable skill on towers - very nice idea, but it adds too much in micro management with too little use.
Also a suggestion:
Make skyfort a bit weaker and add a new air tank at the exact same cost and reqs as titan - at the moment strongest tank is ground only, and there is no option for an air tank anymore. If you like the idea, we can surely come up with some interesting skills for it.
+ add -draw command: if everyone (or maybe enough of both teams) use it, game will be a draw. Useful in case someone drops at start of game.
Getting used to the Sand everywhere. At least it brings us map updates.