2013-09-21, 21:52:20
Some things i would like to say:
Since there is only mode on one or two bots being played on battle.net with less players and games every year, what about promoting some FUN again. When i started to play 6 or 7 years ago there were so many different modes hosted (3k, 5k, 10k, 30k). I would never start to "learn" this game again from what i see on qualiy games. Of course there are beta phases but... 100-200 a version? Not really much to catch new players and make the game attractive.
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For the league mode and ranked games as standard for balance issues:
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Start: as mentioned in the topic some builds and strategies are just not serious for competive playing. Early game is so much about creeping and staying alive that, i will repeat it again and again, the easiest way is to start with 950+ range before considering about a dp/s increase. I would like to see early game shortrange (until ice cannon) stronger, also making a kill and longer time for assists, which could at least promote "sucker" starts like mines, explosives.
The base: More hp and armor for all buildings within, it's hard (and almost impossible versus strong, experienced) to set up a solid defense. End game tanks with full equipment can crash it within a minute. Since this is what the game is actually about
Trader and Exploder: Enabling could be a nice solution for leaver games. And there are so many leavers, even in ranked games.
I know you discuss internally alot, but why does this always have to be so secret?
Since there is only mode on one or two bots being played on battle.net with less players and games every year, what about promoting some FUN again. When i started to play 6 or 7 years ago there were so many different modes hosted (3k, 5k, 10k, 30k). I would never start to "learn" this game again from what i see on qualiy games. Of course there are beta phases but... 100-200 a version? Not really much to catch new players and make the game attractive.
----------------------------------------------------------------------------------
For the league mode and ranked games as standard for balance issues:
----------------------------------------------------------------------------------
Start: as mentioned in the topic some builds and strategies are just not serious for competive playing. Early game is so much about creeping and staying alive that, i will repeat it again and again, the easiest way is to start with 950+ range before considering about a dp/s increase. I would like to see early game shortrange (until ice cannon) stronger, also making a kill and longer time for assists, which could at least promote "sucker" starts like mines, explosives.
The base: More hp and armor for all buildings within, it's hard (and almost impossible versus strong, experienced) to set up a solid defense. End game tanks with full equipment can crash it within a minute. Since this is what the game is actually about
Trader and Exploder: Enabling could be a nice solution for leaver games. And there are so many leavers, even in ranked games.
I know you discuss internally alot, but why does this always have to be so secret?