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Distributor Overpowered
#13
(2013-10-26, 00:30:01)Prog Wrote: Please would you stop comparing spells on a 1 to 1 basis. That is not how tank balance works. Tanks come with a whole bunch of different spells with synergy and they also come with their own powercurves. The way an early hunter can influence games based on his burst damage and crowd control is something that a tank like the distributor cannot at all.

Well then let's compare the whole tanks:

Hunter got hero cannon vs normal cannon on distributor - nothing to say there, as hunter loses creeping opportunity in exchange for more specialization. All fine by me.

Hunter got main cannon vs missiles on distributor - 1:0 for hunter, but that's to be expected at 5 times the cost. And without the ability to spam the missiles the distributor skill might still be a little underpowered imho, but I already said that, and you're free to not skill it after all.

Hunter got bounty skill vs support point skill on distributor - point goes to distributor, as - if you followed the math - it makes more than double the money over game time. 1:1

Hunter got gravity bomb vs link on distributor - distributor skill clearly makes more damage as soon as you have more than one target, and as you talked about crowd control, that's also how I think we should look at it. 2:1 for distributor

Hunter got acid cloud vs heal skill on distributor - while the skills are totally different, let's try to compare them somehow. So in 1vs1 heal skill wins, as it can easily eat up 2 enemy skills and heal 5k or more (think gobo hammer + ulti for what I've seen most used), while cloud is not very useful vs 1 enemy. >= 2 vs 1 distributor still has good cards, as most people will try to not stay to close to each other vs hunter, but will still do sometimes, and also cloud doesn't do that much damage unless the enemy has a lot of hp (at which point the link skill of distributor still does more damage). A draw, I'd say.

So we have 2:1 for distributor, or 2:2 if you give the acid cloud to hunter - and that, comparing a tank to one which costs 5 times as much, or 7250 more gold. Now if you do the same comparison with hunter vs any other tank in the 2k range, you will see that they easily lose out, which is how it should be IMHO.

Oh and, what I forgot: Distributor can kill titans witht their ulti on thanks to the link skill (linked targets still get damaged even if they have titan ulti cast on them - main target doesn't though I think). Don't know if you should count it as a bug, but that's what happened in my last game anyway.

I can start uploading replays if you want, but that will probably take months, as it's pretty hard to get past the 30 minutes mark nowadays with people giving up as soon as they lose a single cp.

---

P.S.: I can also compare distributor to another tank if you prefer, but I think that hunter matches up pretty well with his skills

(2013-10-26, 04:05:45)BENNIE.FM Wrote: Pacifista was nerfed to the ground in 8.78 unfortunetly and Architect was already weak. No reason to play it anymore. :/

Architect is still pretty okay IMHO, it's just totally different to play. If you play Architect with a porter, or without mass hp and weps on pacifista, you're probably doing it wrong. I see most people sending their pacifista in just to self destruct, which is missing the point when it has up to 6 additional inventory slots, which you don't get with any other tank. The nerf actually made it way more balanced, and while it's still the tank with the most possible HP (think of putting a couple gold hulls into architect and using the pacifista as your primary damage dealer, as you can hit respawn to instantly heal it back to full hp, and with troop upgrades it still gets a lot hp by itself) and damage (more inv slots with pacifista, even if you put 4 gold hulls into architect and speed on both - you still have 6 free slots then). You can also do pacifista with explosives, as it has a percentage chance to stun on hit (which makes the target unable to run away) - in that case it could explode 2 times. Do that at a cp and either wathc people dying or you conquering the point by building a tower or barricade with pacifista (which would survive the explosions). Or using a bomb. Or smoke. Or ... there's a lot of possibilities actually, they're just all way harder to play than your normal airshitWink
Getting used to the Sand everywhere. At least it brings us map updates.
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Messages In This Thread
Distributor Overpowered - by griffin1987 - 2013-10-18, 23:46:29
RE: Distributor Overpowered - by gozo1985 - 2013-10-20, 14:46:15
RE: Distributor Overpowered - by stibi- - 2013-10-20, 19:21:01
RE: Distributor Overpowered - by Flygplan - 2013-11-02, 18:05:11
RE: Distributor Overpowered - by Prog - 2013-10-20, 20:21:03
RE: Distributor Overpowered - by griffin1987 - 2013-10-23, 20:51:41
RE: Distributor Overpowered - by eSVau - 2013-10-24, 00:58:01
RE: Distributor Overpowered - by UnifiedDoom - 2013-10-24, 19:28:07
RE: Distributor Overpowered - by griffin1987 - 2013-10-26, 00:23:09
RE: Distributor Overpowered - by BENNIE.FM - 2013-10-25, 23:21:34
RE: Distributor Overpowered - by Prog - 2013-10-26, 00:21:41
RE: Distributor Overpowered - by Prog - 2013-10-26, 00:30:01
RE: Distributor Overpowered - by griffin1987 - 2013-10-26, 13:50:42
RE: Distributor Overpowered - by BENNIE.FM - 2013-10-27, 05:00:51
RE: Distributor Overpowered - by griffin1987 - 2013-10-30, 15:48:32
RE: Distributor Overpowered - by BENNIE.FM - 2013-10-26, 04:05:45
RE: Distributor Overpowered - by Prog - 2013-10-26, 14:17:22
RE: Distributor Overpowered - by stibi- - 2013-10-27, 11:21:27
RE: Distributor Overpowered - by Flygplan - 2013-10-27, 17:43:52
RE: Distributor Overpowered - by Flygplan - 2013-10-28, 02:31:57
RE: Distributor Overpowered - by BENNIE.FM - 2013-10-30, 21:42:10
RE: Distributor Overpowered - by griffin1987 - 2013-11-29, 01:58:24

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