You didn't take my comment the right way either airship is a good tank is used well if you know how to use well it can benefit the whole team to use it correctly and effective probably takes a lot more skill to be advantageous for your team. "airship it self is true but the same goes for any tank if not used correctly any person last hitting with a nuke a person who ultis for creep heavy someone who misses with hunter orb any tank can be terrible and just as bad for a team if not used well.In reality of the game you already know a airship can't stun you don't wait or rely on it sucks when you any tank with stun or a more gank or team spell that doesn't use it at all or well and you die since they don't stun or whatever spell is needed in that circumstance.
As for the distributor i think the spells are generally well balanced but a small nerf nothing drastic only the smallest of change to reflect the tanks cost.
In my view support needs 4% nerf and ulti 2% but that's it the armour skill is quite powerful if used correctly especially vs nukes but i find it can be easily countered so 2sec extra cd that's all i would say overall i think the op of this tank is overstated in this discussion.
As for the distributor i think the spells are generally well balanced but a small nerf nothing drastic only the smallest of change to reflect the tanks cost.
In my view support needs 4% nerf and ulti 2% but that's it the armour skill is quite powerful if used correctly especially vs nukes but i find it can be easily countered so 2sec extra cd that's all i would say overall i think the op of this tank is overstated in this discussion.
Cat power < needs to be implemented into bt
Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM

Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM