2013-12-09, 18:23:34
This is how I would change the airship at the time of writing this:
What is the problem with the airship?
Answere it lacks teaming abilites.
The changes to the airships abillites:
Electro shocker:
Hits up to 5 targets
Damage lowered from 180*level to 120*level.
No damage increase for hitting less then 5 tagets.
One second stun to each target hitted.
Protection drones:
Reduce damage from enemies tanks by 10*level for each tank under the drones.
Max damage reduction is 60%
A tank is considered to be under the drones if it is 500 or less distance between it and and the airship using the drones.
The airship is allways under the drones.
Healing drones removed.
Last 10 secs.
Does not stack with other drones or any armor.
Speed skill:
Speed increased by 30*level, does not stack with other speed boasts.
Ultimate:
Same as before.
This new airship can't be considered to be lacking teaming abillites while keeping the speed of the pre nerfed airship.
I think this is a far supperior solution then just to nerf the airship.
What is the problem with the airship?
Answere it lacks teaming abilites.
The changes to the airships abillites:
Electro shocker:
Hits up to 5 targets
Damage lowered from 180*level to 120*level.
No damage increase for hitting less then 5 tagets.
One second stun to each target hitted.
Protection drones:
Reduce damage from enemies tanks by 10*level for each tank under the drones.
Max damage reduction is 60%
A tank is considered to be under the drones if it is 500 or less distance between it and and the airship using the drones.
The airship is allways under the drones.
Healing drones removed.
Last 10 secs.
Does not stack with other drones or any armor.
Speed skill:
Speed increased by 30*level, does not stack with other speed boasts.
Ultimate:
Same as before.
This new airship can't be considered to be lacking teaming abillites while keeping the speed of the pre nerfed airship.
I think this is a far supperior solution then just to nerf the airship.