(2013-12-13, 22:20:53)Flygplan Wrote:For the record the strongest air tank is med but thats another story altogether.(2013-12-13, 20:33:23)EarthR Wrote:(2013-12-13, 18:57:25)Flygplan Wrote:airship is supposed to be the worst air tank of them all. it costs 4.5k and you cant expect it to be op. storm seems more useful but it has a huge weakness its only good against airtanks it sucks against ground. if you consider that then airship is very well balanced. drones is still an op ability if used properly. players just need to realize thats the ability to use and not shock if you want to achieve something(2013-12-13, 15:31:35)eSVau Wrote: Air tanks do have the advantage of mobility therefore they do not have a stun (but heli a short one and sky fortress a channeling spell) and will not get one.
But atleast you will consider to change the airships abillites or atleast change the speed skill because its very very strange the 1k heli got a better version of the same skill as the 4.5k airship, if you think about it airships only advantage is it got more hp per gold better ulti and better base speed but need to by boost to get it max speed.
Heli got better base skills, heal advantage and is way cheaper so airship is basicly useless because heli do it better and if you want to upp you airtank, just get storm or even sky tank which both is superior to the airship.
What airships need is a change not a nerf basicly you made it the worst airtank of them all.
However air in it self may need a nerf but that is a different ting to just nerf airship.. Besides at least with speed nerf all games stopped having 5-6 airships in them out of which 4-5 sucked/fed but still used it for the only reason of free mobility+speed.
I really doub't its supposed to be the weakest air tank because that is then the point to have it in game then?
Right of now one of its skills (the speed boast) is pretty much useless, if you take it you will have a pretty slow tank and lack of skill points and if you don't take it you will have to pay for the boost eventualy leaving this skill with little use which is bad design.
Better would be right now to remove it complety and put something more usefull in its place.
If you start with heli its very little reason to purcase airship, for the 4k airship cost you can purcase steel hull and up it, you will have it before you can purcase airship which is a advantage not to overlook.
Airship may be supperior vs ground compared to storm but the cheaper heli is supperior to airship vs ground.
Then you may say airship is better vs air then heli but I rather take the heli because it can stun.
Airship don't have a really useage right of now because the cheap heli can outperform it more or less and Storm is far superior as a teaming tank.
If you want a midgame airtank you should not take the airship as of now take Storm or Sky Tank both which give more for their price.
the problem is that all you care to change in airship is speed again. You are like those who only buy/bought the tank for its speed and dont even care about its other abilities all they cared about was to mass weapons and be useless all game. Even your suggestion tend to bring speed back into play. I cant take anything seriously when all you complain about is speed. How about you suggest an ability that will replace speed? Also heli isnt better than airship vs ground tanks. You just play it wrong if you think that. the biggest problem airship has is that its useless in team fights. You can do wonders on 1vs1 fights but in team fights its useless. And that was one of the major reasons why so many wanted it to change. You had always airships in mid for no other reason than i will get cheap tank+free speed i will mass weapons to steal all creeps and then be useless all game while feeding like hell.
If you want to win the game(or at least make some difference) you buy tanks above heavy depending on what your enemy has (storm if the enemy has many air tanks). If your goal is to buy thunder or airship you already lose half the fight.