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No comeback possible?
#5
(2014-01-28, 17:04:20)gozo1985 Wrote: There are situations where its totally unclear whos winning, even if some Base Facs are down or all CPs are captured.
Your already wrote, in a solid, (close to) even game its too hard to start a serious comeback. I have many many ideas how to change it, but its very hard here in this community to come up with suggestions for changes everyone agrees withWink (no offense). Also some of these ideas are maybe a bit too brisk for many here and need a bigger update and time investment in scripting..

Some smaller changes which might help are:
- cheaper base defensive structures
- emergency cash for losing last CP (only once) and first and last base Fac
- increasing capturing time for CPs if you already own some
- and so onWink

The major problem is that such measures prolongs a game. And currently shortening average game duration while not shifting game balance at all (like high *shrug* bounty did) has a higher priority than supporting come back.
Both problems are diametrically opposed.
Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline
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Messages In This Thread
No comeback possible? - by gozo1985 - 2014-01-27, 19:18:10
RE: No comeback possible? - by Max - 2014-01-27, 19:30:23
RE: No comeback possible? - by Max - 2014-01-27, 22:17:49
RE: No comeback possible? - by gozo1985 - 2014-01-28, 17:04:20
RE: No comeback possible? - by eSVau - 2014-01-28, 18:30:39
RE: No comeback possible? - by gozo1985 - 2014-01-28, 19:01:28
RE: No comeback possible? - by Exodus - 2014-01-28, 20:12:51
RE: No comeback possible? - by gozo1985 - 2014-01-28, 20:35:38
RE: No comeback possible? - by EarthR - 2014-01-28, 22:25:13
RE: No comeback possible? - by gozo1985 - 2014-01-29, 15:25:07
RE: No comeback possible? - by griffin1987 - 2014-01-29, 21:19:56
RE: No comeback possible? - by EarthR - 2014-01-29, 22:04:04



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