2014-01-28, 20:12:51
(2014-01-28, 19:01:28)gozo1985 Wrote:(2014-01-28, 18:30:39)eSVau Wrote: And currently shortening average game duration while not shifting game balance at all (like high *shrug* bounty did) has a higher priority than supporting come back.
I dont get it. Is it a plan from dev side shortening the game duration with the next updates? sorry if this question is a bit offtopic.
It's more or less a continuous process. I didn't plan anything specific for the next version to shorten games. But as a matter of fact people seem to dislike Titan Wars or in general overlong games (talking about 2h+ here).
So what I have been trying to do over the last years, was to do some subtle changes or the addition of options to speed up the game in general or the base siege. The problem with that though, is the fact that comeback are somewhat less likely.
But you have to consider that comeback should only be possible when both teams are kinda close skill-wise. If they are not and it's still possible to do a comeback, it's possible to drag out games for ever (like in those super long games) and it also doesn't feel right for at least half of the players. What I think has been happening lately, is just that as the community shrinks, the games tend to be more unbalanced, skill-wise. This eventually leads to more one-sided games.
Changing the game in a way to make comebacks easier, without robbing one side of their deserved victory is a very delicate process.
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