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ideas for faster games
#3
Does anyone know how often those creep wave buffs are actually used? Because they more or less act like you suggested here. They can have more damage, magic resistance and additional mortar teams. With this it is very possible that the creeps decide the game themselves, but with the one difference that you have to pay for it, so it introduces a kind of risk / reward situation. Those buffs could go horribly to waste or actually decide the game.

They have been added as another tool for the attackers to decide the game. But since you have to pay for something with uncertain outcome, I do feel that it is a fair, but still effective addition. I just have the feeling that most players are not even aware of those buffs (which can be bought at the HQ!).
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Messages In This Thread
ideas for faster games - by ckibibi - 2014-02-04, 15:09:14
RE: ideas for faster games - by Max - 2014-02-04, 15:37:57
RE: ideas for faster games - by Exodus - 2014-02-04, 16:28:14
RE: ideas for faster games - by stibi- - 2014-02-04, 17:41:56
RE: ideas for faster games - by gozo1985 - 2014-02-04, 18:04:31
RE: ideas for faster games - by eSVau - 2014-02-04, 20:48:43

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