I agree that the current state of the top 200 is unsatisfying.
A couple of points though:
1) It's not a pure elo system. We use ingame stats to modify the pure elo point gains. The reason we do this is to balance games quicker by letting good players reach their elo potential quicker. This is especially helpful to make smurf rise faster for the balance calculations. As a result of this the sum of all elo changes after a game is not 0.
2) Accounts with high elo became inactive and hence the elo got lost, in a sense. For instance my old 17xx elo account is lost because I did not play for 3 (i think) months.
3) Smurfs that climb in ranks and then don't get played any more "drain" elo from the overall system.
Personally I think it would be a pretty good idea to reset the ranking completely and then implement something like 6 month long seasons with ranking resets after each season. (with the end ranking being saved somewhere for statistical and nostalgia reasons). Additionally one can create something like a hall of fame for season winners and otherwise impressive league results.
This could also create some incentive for playing league. At least for me personally back when the league system was in Beta I was hugely motivated to be #1 at the end of the beta and it felt like an achievement to do so. With the regular league it is different though. There is still some motivation to be at #1 or in the top10 for as long as possible, but after a certain time it is more like a non-rewarding work you have to do every 2nd week. No goal in sight and every game is only a new chance to lose like 15 elo.
PS: I removed the typo from the title.
A couple of points though:
1) It's not a pure elo system. We use ingame stats to modify the pure elo point gains. The reason we do this is to balance games quicker by letting good players reach their elo potential quicker. This is especially helpful to make smurf rise faster for the balance calculations. As a result of this the sum of all elo changes after a game is not 0.
2) Accounts with high elo became inactive and hence the elo got lost, in a sense. For instance my old 17xx elo account is lost because I did not play for 3 (i think) months.
3) Smurfs that climb in ranks and then don't get played any more "drain" elo from the overall system.
Personally I think it would be a pretty good idea to reset the ranking completely and then implement something like 6 month long seasons with ranking resets after each season. (with the end ranking being saved somewhere for statistical and nostalgia reasons). Additionally one can create something like a hall of fame for season winners and otherwise impressive league results.
This could also create some incentive for playing league. At least for me personally back when the league system was in Beta I was hugely motivated to be #1 at the end of the beta and it felt like an achievement to do so. With the regular league it is different though. There is still some motivation to be at #1 or in the top10 for as long as possible, but after a certain time it is more like a non-rewarding work you have to do every 2nd week. No goal in sight and every game is only a new chance to lose like 15 elo.
PS: I removed the typo from the title.