Poll: Should Explosives also be disabled in -noexploder mode?
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Yes
83.33%
5 83.33%
No
16.67%
1 16.67%
Total 6 vote(s) 100%
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Explosives - From old the new
#3
I agree, the no exploder mode still allows tinkers to use explosives. The explosives should be forbidden as well in no exploder mode.
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Messages In This Thread
Explosives - From old the new - by TKF - 2007-10-21, 01:41:19
Re: Explosives - From old the new - by Phönix - 2007-10-21, 12:52:55
Re: Explosives - From old the new - by TKF - 2007-10-21, 13:00:05
Re: Explosives - From old the new - by Exodus - 2007-10-21, 13:02:29
Re: Explosives - From old the new - by TKF - 2007-10-21, 13:15:24
Re: Explosives - From old the new - by Vomitus - 2007-10-21, 15:00:41
Re: Explosives - From old the new - by TKF - 2007-10-22, 09:45:20
Re: Explosives - From old the new - by Vomitus - 2007-10-24, 20:28:02
Re: Explosives - From old the new - by TKF - 2007-10-24, 22:24:30
Re: Explosives - From old the new - by Vomitus - 2007-10-25, 22:03:04
Re: Explosives - From old the new - by Exodus - 2007-10-25, 22:08:39
Re: Explosives - From old the new - by TKF - 2007-10-25, 22:23:15
Re: Explosives - From old the new - by Vomitus - 2007-10-25, 22:31:33
Re: Explosives - From old the new - by TKF - 2007-10-25, 22:56:11
Re: Explosives - From old the new - by Kenny - 2007-10-28, 01:14:30
Re: Explosives - From old the new - by TKF - 2007-10-28, 02:27:56

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