Poll: Should Explosives also be disabled in -noexploder mode?
You do not have permission to vote in this poll.
Yes
83.33%
5 83.33%
No
16.67%
1 16.67%
Total 6 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Explosives - From old the new
#7
But you can't afford a anti-grav AND explosives at start. Also the anti-grav doesn't instantly teleport, but fly. Also it got some signifcant more hitpoints than the nimble exploder and tinker. In no exploder mode, people can choose tinker and explosives.

You can always turn on no tinker and no exploder mode to prevent this.
Reply


Messages In This Thread
Explosives - From old the new - by TKF - 2007-10-21, 01:41:19
Re: Explosives - From old the new - by Phönix - 2007-10-21, 12:52:55
Re: Explosives - From old the new - by TKF - 2007-10-21, 13:00:05
Re: Explosives - From old the new - by Exodus - 2007-10-21, 13:02:29
Re: Explosives - From old the new - by TKF - 2007-10-21, 13:15:24
Re: Explosives - From old the new - by Vomitus - 2007-10-21, 15:00:41
Re: Explosives - From old the new - by TKF - 2007-10-22, 09:45:20
Re: Explosives - From old the new - by Vomitus - 2007-10-24, 20:28:02
Re: Explosives - From old the new - by TKF - 2007-10-24, 22:24:30
Re: Explosives - From old the new - by Vomitus - 2007-10-25, 22:03:04
Re: Explosives - From old the new - by Exodus - 2007-10-25, 22:08:39
Re: Explosives - From old the new - by TKF - 2007-10-25, 22:23:15
Re: Explosives - From old the new - by Vomitus - 2007-10-25, 22:31:33
Re: Explosives - From old the new - by TKF - 2007-10-25, 22:56:11
Re: Explosives - From old the new - by Kenny - 2007-10-28, 01:14:30
Re: Explosives - From old the new - by TKF - 2007-10-28, 02:27:56

Possibly Related Threads…
Thread Author Replies Views Last Post
  Explosives and kick penalty ichwillrotsein 2 3,715 2013-01-21, 00:14:59
Last Post: warrior_cobra



Users browsing this thread: 1 Guest(s)