2007-10-24, 09:30:32
Exodus Wrote:What do you think about decreasing the cooldown and summoned units by half?
Still a noticeable effect. How about adding a three second delay on deployment with a noticeable signal? (Like Divine/Spell Shield animations) You can still move once activated and it'll pop right next to you when the three seconds are up.
That, and as I suggested in the other thread...
Grant a single unit with HP and attack power like 200%-300% greater than your typical footsoldier. Make it about the size of a Light Tank. It is still a great edge offensively and defensively, just that evasion versus tank weaponry is 50% instead of 91%+ alone, basically meaning no more invincibility until AoE is a factor. At the same time it also becomes a bit more viable versus AoE which could be Troop Command's weakness.
And lastly, since it's much easier to keep alive due to all the stacked HP on one unit, make it last longer. In exchange, if you lose the summoned unit you are penalized 200 gold. (Factories and control points do not heal it.) Since the huge evasion versus tank weapons is gone, most of the problem is gone in my opinion. With "Golem Command" instead of "Troop Command" a more advanced tank isn't affected as drastically, which I believe will make the item balanced.