2007-10-29, 22:49:36
The hyperspace breaker does cause some stun and reduce enemy current with with 25%.
But the things it doesn't do is:
-Doesn't stop the units which use Teleport from getting there.
-Doesn't prevent a CP being captured by Teleporting enemies while our team is dead. Only stun and 25% hp reduction doesn't stop that.
-Doesn't stop a terrorist at all, only stuns him. Doesn't stop suicide bombers.
-Also it sucks against teamworked teleported assault.
What I think it should do it:
2 sec stun
25% hp reduction
+ instant relocation of teleported enemy to 1500 range from the closest hyperspace breaker. Angle is from the closest hyperspacebreaker to where the enemy teleported, so 1500 range away from hyperspace breaker.
That is what I would call hyperspace breaker, which prevent enemies from getting to their destination. Especially this would provide tp safezone against enemies which use teleporter. The Exploder gets surprised when he's relocated.
What about it?
Edit_
Poll added:
But the things it doesn't do is:
-Doesn't stop the units which use Teleport from getting there.
-Doesn't prevent a CP being captured by Teleporting enemies while our team is dead. Only stun and 25% hp reduction doesn't stop that.
-Doesn't stop a terrorist at all, only stuns him. Doesn't stop suicide bombers.
-Also it sucks against teamworked teleported assault.
What I think it should do it:
2 sec stun
25% hp reduction
+ instant relocation of teleported enemy to 1500 range from the closest hyperspace breaker. Angle is from the closest hyperspacebreaker to where the enemy teleported, so 1500 range away from hyperspace breaker.
That is what I would call hyperspace breaker, which prevent enemies from getting to their destination. Especially this would provide tp safezone against enemies which use teleporter. The Exploder gets surprised when he's relocated.
What about it?
Edit_
Poll added: