2007-10-30, 20:58:47
its scripted the way that everytime the value increases by one it checks after 5 seconds if its still the same value, and if it is, then resets it to 0... otherwise the next will do it, because you wont be changing the value all the time...
and i dont know where the bug is either...
perhaps the orders of resetting the value arent correct, because PolledWait() isnt accurate... or any other unit dies and fires the trigger, but crashes after the value is increased...
if the variable is used somewhere else can be checked if you just remove the variable, delete the death trigger and let the game save with another name, it will give an error if its used somewhere else...
and i dont know where the bug is either...
perhaps the orders of resetting the value arent correct, because PolledWait() isnt accurate... or any other unit dies and fires the trigger, but crashes after the value is increased...
if the variable is used somewhere else can be checked if you just remove the variable, delete the death trigger and let the game save with another name, it will give an error if its used somewhere else...