2007-11-01, 16:29:22
Exodus Wrote:(...teleporting the enemy on top of a cliff or somewhere else where he's unable to move)That could happen, but at least that unit have the ability to get away from the stuck place with teleport, but the long cooldown. Also more stuck places would be revealed.
If the hyperspace breaker forces the enemy to be relocated to the ward, also it becomes more deadly cuz team knows where they come. Also the name Hyperspace Trap suits better if this pull solution is used.
Hyperspace Breaker: Repels teleporting enemies from the ward
Hyperspace Trap: Pull teleporting enemies to the ward