2007-11-03, 01:40:14
I didn't know that. And I thought before that the force gold was subtracted 2000-3000 gold due to the double force upgrades ^^
I made some calculations...
Gold income for every second for each player:
100% Efficiency = 8 gold distributed every second to players
Do the calculation by yourself to get the
5 players = 1.6 gold every second for each player (100%)
4 players ~ 1.88 gold every second for each player (~94%)
3 players ~ 2.28 gold every second for each player (~85.6%)
2 players ~ 2.90 gold every second for each player (~72.7%)
1 player = 4 gold every second for each player (50%)
Good teamwork might oppose the oneman army principle here due to lower total player income when it's less players.
Force gold ratio distribution:
5 players = 33.33% (6.67% for each player)
4 players = 31.37% (7.84% for each player)
3 players = 28.57% (9.52% for each player)
2 players = 24.24% (12.12% for each player)
1 player = 16.66%
In fact the force kills will only max be effectively distributed op to 1/3 and divided by 5 for each player. This proves that it's better to be killed by the force rather than the players.
This sounds strange, but a full team will receive a third from the force together, while a single player will only get one sixth for himself. But this is probably for giving a teamwork a possibility to beat one man army. So being alone is quite advantage, unless they are bad at teamworking and you eat them one by one and gets stronger.
The force have 4000 gold, there are 4 players on the team (early game scenario)
ForceGold * 4 / (NPT * 9 + 15)
4000 * 4 / 4 * 9 + 15
16000 / 51 ~ 313 gold does each player get from the force
The force have 13500 gold, there are 3 players on the team (late game scenario)
ForceGold * 4 / (NPT * 9 + 15)
13500 * 4 / 3 * 9 + 15
54000 / 42 ~ 1287 gold does each player get from the force
I made some calculations...
Code:
32 / (NPT * 3 +5)
Gold income for every second for each player:
100% Efficiency = 8 gold distributed every second to players
Do the calculation by yourself to get the
5 players = 1.6 gold every second for each player (100%)
4 players ~ 1.88 gold every second for each player (~94%)
3 players ~ 2.28 gold every second for each player (~85.6%)
2 players ~ 2.90 gold every second for each player (~72.7%)
1 player = 4 gold every second for each player (50%)
Good teamwork might oppose the oneman army principle here due to lower total player income when it's less players.
Code:
ForceGold * 4 / (NPT * 9 + 15)
Force gold ratio distribution:
5 players = 33.33% (6.67% for each player)
4 players = 31.37% (7.84% for each player)
3 players = 28.57% (9.52% for each player)
2 players = 24.24% (12.12% for each player)
1 player = 16.66%
In fact the force kills will only max be effectively distributed op to 1/3 and divided by 5 for each player. This proves that it's better to be killed by the force rather than the players.
This sounds strange, but a full team will receive a third from the force together, while a single player will only get one sixth for himself. But this is probably for giving a teamwork a possibility to beat one man army. So being alone is quite advantage, unless they are bad at teamworking and you eat them one by one and gets stronger.
The force have 4000 gold, there are 4 players on the team (early game scenario)
ForceGold * 4 / (NPT * 9 + 15)
4000 * 4 / 4 * 9 + 15
16000 / 51 ~ 313 gold does each player get from the force
The force have 13500 gold, there are 3 players on the team (late game scenario)
ForceGold * 4 / (NPT * 9 + 15)
13500 * 4 / 3 * 9 + 15
54000 / 42 ~ 1287 gold does each player get from the force