2007-11-06, 23:18:16
i would like to change the "lasts 3 minuts" into lasts until its used. so the breaker/trap would disappear after the first enemy tank got trapped/breaked.
keeping a breaker/trap at for example 3 cp's all the time means that you had to buy one trap/breaker per minute. :roll:
maybe make him more expensive, but like the mine logic. stays until triggered
keeping a breaker/trap at for example 3 cp's all the time means that you had to buy one trap/breaker per minute. :roll:
maybe make him more expensive, but like the mine logic. stays until triggered

