2007-11-07, 13:56:26
in this version they already move to the hyperspace breaker... probably left that out in the changelog...
because:
- easier to script, because when there are multiple hyperspace breakers the attacker has to be repelled out of range of all those breakers
- you know where you can expect the enemy
- you can place mines etc at a hyperspace breaker, build traps
because:
- easier to script, because when there are multiple hyperspace breakers the attacker has to be repelled out of range of all those breakers
- you know where you can expect the enemy
- you can place mines etc at a hyperspace breaker, build traps