2007-12-13, 00:55:54
but, you're thinking of directly implementing this into the trade skill? If so, it will be a bit complicated then....
But what if I suggests some other ideas...
Trade Efficiency (A)
Reduced the time for the good traded at posts being ready again after you traded there.
Level 1: Trade post has 2 mp initial after trade (instead starting on 0 as usual)
Level 2: Trade post has 3 mp initial after trade
Level 3: Trade post has 4 mp initial after trade
Level 4: Trade post has 5 mp initial after trade
Level 5: Trade post has 6 mp initial after trade
_____
Trade Profit (A)
You gain instantly personal profit in gold when you collect goods at trade posts.
Level 1: 2% of its value (2.3 gold from metal (115))
Level 2: 2.5% of its value
Level 3: 3% of its value
Level 4: 3.5% of its value
Level 5: 4% of its value
_____
Trade Materials/Rage (A)
Just as you said sort of, but the remaining mp at a trade post for example 36 of 40, you will only lose 40% of hp cost. If your hp is to low compared to it's cost, nothing happens, and you must wait a little longer. So this skill won't kill you. Also activated when you trade normally, so be careful. I'm not against this, but I'm not sure how this skill would work. (does it always apply when you use the normal trade skill?)
_____
Complex Skill
Trade Contracting/Monopoly (A)
Visiting the same trade posts done only by you, will increase the chance for monopoly. Also when you have accumulated enough trades, the mp will drop to 10 mp, instead of 0 when you trades. (A variable system that remembers for each trade post) If enemy trader trades where you got this "monopoly", it breaks for you and it's again resetted, and you must again trade X number of times there to again gain this bonus. This might lead to highly tactical trade war, where ruining trade for other is a part of the game. Also you must visit the same trade post within 5 min since you last traded there (when "monopoly" is actual for that post), or "monopoly" also breaks.
Also the text "Contract" appears above trade post when you traded there enough
Timeout: 5 min
For example at level 2, if you have traded on same Trade port 5 times before, the skill takes effect when you trade there the sixth time, and the mp of trade post will drop to 10 mp, instead of 0.
Level 1: 7 Trades on trade posts without timeout or interruption from enemy trader
Level 2: 6 Trades on trade posts without timeout or interruption from enemy trader
Level 3: 5 Trades on trade posts without timeout or interruption from enemy trader
Level 4: 4 Trades on trade posts without timeout or interruption from enemy trader
Level 5: 3 Trades on trade posts without timeout or interruption from enemy trader
....
This is very hot topic for me, I'll see what you write tomorrow (I'm trade freak :mrgreen: )
But what if I suggests some other ideas...
Trade Efficiency (A)
Reduced the time for the good traded at posts being ready again after you traded there.
Level 1: Trade post has 2 mp initial after trade (instead starting on 0 as usual)
Level 2: Trade post has 3 mp initial after trade
Level 3: Trade post has 4 mp initial after trade
Level 4: Trade post has 5 mp initial after trade
Level 5: Trade post has 6 mp initial after trade
_____
Trade Profit (A)
You gain instantly personal profit in gold when you collect goods at trade posts.
Level 1: 2% of its value (2.3 gold from metal (115))
Level 2: 2.5% of its value
Level 3: 3% of its value
Level 4: 3.5% of its value
Level 5: 4% of its value
_____
Trade Materials/Rage (A)
Just as you said sort of, but the remaining mp at a trade post for example 36 of 40, you will only lose 40% of hp cost. If your hp is to low compared to it's cost, nothing happens, and you must wait a little longer. So this skill won't kill you. Also activated when you trade normally, so be careful. I'm not against this, but I'm not sure how this skill would work. (does it always apply when you use the normal trade skill?)
_____
Complex Skill
Trade Contracting/Monopoly (A)
Visiting the same trade posts done only by you, will increase the chance for monopoly. Also when you have accumulated enough trades, the mp will drop to 10 mp, instead of 0 when you trades. (A variable system that remembers for each trade post) If enemy trader trades where you got this "monopoly", it breaks for you and it's again resetted, and you must again trade X number of times there to again gain this bonus. This might lead to highly tactical trade war, where ruining trade for other is a part of the game. Also you must visit the same trade post within 5 min since you last traded there (when "monopoly" is actual for that post), or "monopoly" also breaks.
Also the text "Contract" appears above trade post when you traded there enough
Timeout: 5 min
For example at level 2, if you have traded on same Trade port 5 times before, the skill takes effect when you trade there the sixth time, and the mp of trade post will drop to 10 mp, instead of 0.
Level 1: 7 Trades on trade posts without timeout or interruption from enemy trader
Level 2: 6 Trades on trade posts without timeout or interruption from enemy trader
Level 3: 5 Trades on trade posts without timeout or interruption from enemy trader
Level 4: 4 Trades on trade posts without timeout or interruption from enemy trader
Level 5: 3 Trades on trade posts without timeout or interruption from enemy trader
....
This is very hot topic for me, I'll see what you write tomorrow (I'm trade freak :mrgreen: )