2007-12-04, 15:31:08
Infernals HP
The normal hp is 15000
15000 + 7500 = 22500 hp. This is level 25 hp.
I find nothing unatural with Infernal HP. A Titan at level 20, has 35000 hp, cuz he gets 500 hp pr level.
So I understands Bobs lol in manner of HP increment. Greater the tank, greater the hp increase is pr level.
Hp is increase by 2% pr level. At level 25, the original HP is boosted with 50%. So the light tank gets 1500 hp at level 25 for example. Anti-Grav 2250hp... and so on...
So it's like that!
____
Infernals Ulti
Well there is no way to stop infernal rain, unless you kill the infernal or get far outside it's range.
Buffs that players probably expected:
Always gets max waves now.
Ability is better
Unexpected buffs:
Can walk with it Infernal-Fire Rain active (I didn't expect that before the change)
Stun doesn't stop Infernal-Fire Rain
Now you can walk with it Infernal-Fire Rain active, which also allows you to pursue it's target with the rain active, it easily kills fleeing tanks that way. Also stun doesn't seem stop it either. Only killing it would really stop it. I also find it a bit to powerful now. There is a way to counter frost robots blizzard with stun, but infernal must be met with pure power and it's ulti cannot be stopped, unless killed. btw I never tried Anti-Gravs ulti against infernal with ulti active... but that probably doesn't stop infernal rain either...
Nerf Suggestions:
Perhaps make the rain do a bit less damage (600-1200)
OR
add a stun condition in the trigger, which stops the rain while infernal is stunned (Stops perhaps 1-2 waves, then continues again, depends on stun duration)
OR
increase ulti's mana cost (44-88?)
OR
Decrease Inferal Rains AOE
___
I'm fine with the current internals abilities, perhaps a bit to strong. Also cuz frost robot is very adept at slowing and pursuing enemy with help of slow aura and ice prizons slow effect. It can hook up with an enemy better than infernal. Infernal is pure power, and lacks the far more superior frosts hook (slowing) ability. A infernal cannot outrun a frost robot as effective as frost robot can outrun infernal. But infernal can use rain while pursuing which might be lethal... so...
Infernal is Base terminator and WOMD = Weapon Of Mass Destruction
Frost is Tank terminator and MAMS = Master At Mass Slowing
Frost robot is still good MAMS'er. Infernals ulti is quite good at destroying game (ahem base xD.)
___
DOGG1 Wrote:Not only that but i just noticed an infernal with 22,000 HP (no hull)... the shop says 15,000. I know HP goes up by lvl but this is greatly imbalanced. He gets an extra 7000HP whilst smaller tanks might only get an extra 2000.Thats natural. Infernal gets 300 hp pr level. At level 25, multiply 25 with 300. 25*300=7500
The normal hp is 15000
15000 + 7500 = 22500 hp. This is level 25 hp.
I find nothing unatural with Infernal HP. A Titan at level 20, has 35000 hp, cuz he gets 500 hp pr level.
So I understands Bobs lol in manner of HP increment. Greater the tank, greater the hp increase is pr level.
Hp is increase by 2% pr level. At level 25, the original HP is boosted with 50%. So the light tank gets 1500 hp at level 25 for example. Anti-Grav 2250hp... and so on...
So it's like that!
____
Infernals Ulti
Well there is no way to stop infernal rain, unless you kill the infernal or get far outside it's range.
Buffs that players probably expected:
Always gets max waves now.
Ability is better
Bob666 Wrote:infernal: just LOL... the hp of the infernal werent changed at all! only the infernal fire rain was improved because EVERYONE said that the infernal is too weak and has to be stronger than the frost robot...That's true, but the others probably trying to say that you gave the ability more than a buff.
Unexpected buffs:
Can walk with it Infernal-Fire Rain active (I didn't expect that before the change)
Stun doesn't stop Infernal-Fire Rain
Now you can walk with it Infernal-Fire Rain active, which also allows you to pursue it's target with the rain active, it easily kills fleeing tanks that way. Also stun doesn't seem stop it either. Only killing it would really stop it. I also find it a bit to powerful now. There is a way to counter frost robots blizzard with stun, but infernal must be met with pure power and it's ulti cannot be stopped, unless killed. btw I never tried Anti-Gravs ulti against infernal with ulti active... but that probably doesn't stop infernal rain either...
Nerf Suggestions:
Perhaps make the rain do a bit less damage (600-1200)
OR
add a stun condition in the trigger, which stops the rain while infernal is stunned (Stops perhaps 1-2 waves, then continues again, depends on stun duration)
OR
increase ulti's mana cost (44-88?)
OR
Decrease Inferal Rains AOE
___
I'm fine with the current internals abilities, perhaps a bit to strong. Also cuz frost robot is very adept at slowing and pursuing enemy with help of slow aura and ice prizons slow effect. It can hook up with an enemy better than infernal. Infernal is pure power, and lacks the far more superior frosts hook (slowing) ability. A infernal cannot outrun a frost robot as effective as frost robot can outrun infernal. But infernal can use rain while pursuing which might be lethal... so...
Infernal is Base terminator and WOMD = Weapon Of Mass Destruction
Frost is Tank terminator and MAMS = Master At Mass Slowing
Frost robot is still good MAMS'er. Infernals ulti is quite good at destroying game (ahem base xD.)
___