2007-12-04, 21:19:32
well, yes, we have to prevent that the breaker can be placed anywhere on the map...
did you get stuck in a position where your tank fit in, or was the space just to small for the tank "normally"... if it was too small, then i would try to use the same system as what i use for the jump-ability, thats quite safe already... nevertheless there are some positions where you could get stuck...
for example next to the dark force CP on the right lane
another solution would be to just make the hyperspace breaker not affect CP-teleporters
did you get stuck in a position where your tank fit in, or was the space just to small for the tank "normally"... if it was too small, then i would try to use the same system as what i use for the jump-ability, thats quite safe already... nevertheless there are some positions where you could get stuck...
for example next to the dark force CP on the right lane
another solution would be to just make the hyperspace breaker not affect CP-teleporters