2007-12-04, 23:09:10 
		
	
	TKF Wrote:Bob666 Wrote:another solution would be to just make the hyperspace breaker not affect CP-teleportersThey do affect CP teleport skill to tp to the factories? I didn't know that.
Also perhaps make the hyperspace breakers collision size as big as the tanks perhaps. There is less holes on the map to put it in then. If air tanks attempt to do that, the probability is greater to relocate the ward outside the forest or whatever location. But the disadvantage is that wards becomes fat and bumby in terms of collision sizes.
you can set a flag that other units can walk over them, so it wont be a problem... but somehow you can create wards at locations where the ward cannot be placed normally... like you also can get stuck with tanks inside a cliff or in trees, the rest is no problem

 
 

 
