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Permanently Stuck - Teleport Breaker Abuse
#7
But if you can create wards at locations where the ward cannot be placed normally, it is a problem. But if you remove the Teleporters ability to affect CPT ability, you can teleport your way out of there later with teleporter item or skill.


Isn't there a way to detect non-walkable terrain condition in editor? Just simply add this condition when attempting to drop ward. (Boolescher Vergleich -> Enviroment)


Messages In This Thread
Re: Permanently Stuck - Teleport Breaker Abuse - by TKF - 2007-12-05, 00:05:20

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