2007-12-05, 00:05:20
But if you can create wards at locations where the ward cannot be placed normally, it is a problem. But if you remove the Teleporters ability to affect CPT ability, you can teleport your way out of there later with teleporter item or skill.
Isn't there a way to detect non-walkable terrain condition in editor? Just simply add this condition when attempting to drop ward. (Boolescher Vergleich -> Enviroment)
Isn't there a way to detect non-walkable terrain condition in editor? Just simply add this condition when attempting to drop ward. (Boolescher Vergleich -> Enviroment)