2007-12-10, 15:47:44
i like to say the hyperspacebreaker is just annoying. its just stupid when placed hear a cp. you can capture the cp so easily, because you can just place the breaker nearby behind a cliff and nobody can teleport to the cp. the teleport breaker should NOT affect CP-teleports.
btw question: if a breaker and a mine are at the same place, does the 25% damage of the breaker applies before the mine damage?
dont get me wrong, i like the teleport breaker as a counter to exploder or goblin tank (tp-> hammer) tactics, but disabling CP-teleports.... no. maybe make it cheaper/last longer or whatever if the breaker seems to weak then, but please remove the affect-cp-teleport feature.
btw question: if a breaker and a mine are at the same place, does the 25% damage of the breaker applies before the mine damage?
dont get me wrong, i like the teleport breaker as a counter to exploder or goblin tank (tp-> hammer) tactics, but disabling CP-teleports.... no. maybe make it cheaper/last longer or whatever if the breaker seems to weak then, but please remove the affect-cp-teleport feature.