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Some 2 cents from a lurker...
#5
yes, right, the smoke generator is a big problem...
especially i hate it when i have to buy a radar just to detect one player... its a waste of money
perhaps it could even be a solution if the smoke generator duration would be reduced and the radar removed completely... and some way for the mine remote fuse to detect mines...
it'd be the best i can think of, because the smoke generator does not start getting imba, and the enemies do not have to waste their money,... additionally the smoke generator will never become useless
perhaps theres also a possibility for working with "visually invisible" tanks, but visible for weapons and so on... it would only be of tactical use, and well, TAB will show the tank's hp anyways, but perhaps theres any way to work with it

orbital control: well, when i used it, i couldnt kill much with it either... and it was annoying that it dealt damage so randomly... just increasing the range of every beam could fix both at least a bit... if theres no other idea i will probably change that


Messages In This Thread
Some 2 cents from a lurker... - by Guest - 2007-12-09, 18:11:05
Re: Some 2 cents from a lurker... - by Exodus - 2007-12-09, 19:03:30
Re: Some 2 cents from a lurker... - by TKF - 2007-12-09, 19:13:07
Re: Some 2 cents from a lurker... - by Exodus - 2007-12-09, 19:31:36
Re: Some 2 cents from a lurker... - by Bob666 - 2007-12-10, 18:06:27
Re: Some 2 cents from a lurker... - by Batto - 2007-12-11, 01:09:07



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