2007-12-13, 01:12:57
Trade Efficiency is interesting, but it makes the trader even stronger at the end does not help it at start
Trade profit is boring imho
Trade rage is meant to be clickable... so if you stand next to a control point, you click on that skill, and your hp will convert to mana points... the ratio of how many mana points per HP are created is increases per level, the maximum gained mana stays the same
and Monopoly is VERY interesting, i think i will try that one... but well, the timeout should be a bit faster imho, because if you have no enemy trader or the trade posts are on your side of the map, you will easily have a monopoly there... perhaps also reset it on death? im not quite sure how to balance it
Trade profit is boring imho
Trade rage is meant to be clickable... so if you stand next to a control point, you click on that skill, and your hp will convert to mana points... the ratio of how many mana points per HP are created is increases per level, the maximum gained mana stays the same
and Monopoly is VERY interesting, i think i will try that one... but well, the timeout should be a bit faster imho, because if you have no enemy trader or the trade posts are on your side of the map, you will easily have a monopoly there... perhaps also reset it on death? im not quite sure how to balance it