2007-12-13, 01:45:21
Hm, the Monopoly-Skill is really interesting ...
I think the time cap, the enemy trader interrupt and canceling when you die should be enough (since it only gives you a 10 seconds time bonus), maybe decrease the time cap, dunno. This would be something you can only see in an actual game.
It's true that I reworked the trade rewards some versions ago, but overall the rewards decreased in comparison to the way it was before (even if its just a little). Its also intended to make the early game more difficult for the trader, since you have a hard time at the start trying to kill a trader. Its just to give the other players more time to do something against the trader before the enemy team gets too much gold, if they dont use this chance ... well, its their own fault.
I think the time cap, the enemy trader interrupt and canceling when you die should be enough (since it only gives you a 10 seconds time bonus), maybe decrease the time cap, dunno. This would be something you can only see in an actual game.
It's true that I reworked the trade rewards some versions ago, but overall the rewards decreased in comparison to the way it was before (even if its just a little). Its also intended to make the early game more difficult for the trader, since you have a hard time at the start trying to kill a trader. Its just to give the other players more time to do something against the trader before the enemy team gets too much gold, if they dont use this chance ... well, its their own fault.
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