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[8.35] AI issues
#2
The second can be fixed
my suggestion


AI Dies
Events
Unit - A unit Dies
Conditions
AI_is_bot[(Player number of (Owner of (Dying unit)))] Equal to True
Actions
Set AI_Death_point[(Player number of (Owner of (Dying unit)))] = (Position of (Dying unit))


AI moves to Death position
Events
Unit - A unit Is issued an order targeting a point
Conditions
AI_is_bot[(Player number of (Owner of (Ordered unit)))] Equal to True
(Distance between (Position of (Ordered unit)) and AI_Death_point[(Player number of (Owner of (Ordered unit)))]) Less than or equal to 1000.00
Actions
-------- here you must order him to go to other position --------


Messages In This Thread
[8.35] AI issues - by DOGG1 - 2007-12-24, 03:51:18
Re: [8.35] AI issues - by LuckyD0g - 2007-12-24, 13:40:22
Re: [8.35] AI issues - by TKF - 2007-12-26, 14:15:35
Re: [8.35] AI issues - by DOGG1 - 2008-01-04, 05:19:28
Re: [8.35] AI issues - by DOGG1 - 2008-01-06, 11:26:51
Re: [8.35] AI issues - by DOGG1 - 2008-01-08, 07:01:25
Re: [8.35] AI issues - by TKF - 2008-01-09, 00:44:12

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