2008-01-13, 22:39:45
Just something i think of now: there shouldnt be too many of these kind of things available (like this one and the trader), because who am i going to battle else? Suppose this is possible, 1 goes trader, 1 goes mercenary. That makes it even more easy for the opposing team if they all take tanks and dare to push early game.
Dont get me wrong, i am in favor of more different strategies, but that is tank-weapon-item-... strategies (like the tinker, exploder, tanks, upgradings,...) but not too many of these side-quest ideas simply because of the reason stated above.
(lol, just think about it, in version 15.7 we all have our own missions etc, there is no more real fighting because everyone keeps upgrading troops to fight each other (who are already able to go to lv100 infernal) ) <-- just a glance at the future of 'Tanks' like this map will be called since there is no more real battling involved
Dont get me wrong, i am in favor of more different strategies, but that is tank-weapon-item-... strategies (like the tinker, exploder, tanks, upgradings,...) but not too many of these side-quest ideas simply because of the reason stated above.
(lol, just think about it, in version 15.7 we all have our own missions etc, there is no more real fighting because everyone keeps upgrading troops to fight each other (who are already able to go to lv100 infernal) ) <-- just a glance at the future of 'Tanks' like this map will be called since there is no more real battling involved

