Poll: Adding a Mercenary is
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Adding a Mercenary idea
#6
In the start of the map
There will be created a UNIT in your base who selles Contracts (1-9 but current 1-2).
You have to "purchase" a Contract for free.
Currently you dont have to purchase any special Tank its more like a STATUS,TITLE,
because lack of models and eg 1 trader 1 Mercenary it means ONLY 3 fighters.
You will be still able to fight at the same time while you are on a mission,
but The handicap will be set to 50% and you will "lose" item stots.
And need to make so that only one member of team could do missions.

1. Mission
Get neer the "Some Person" (he is in the center of the Map),
and return back where you got this Contract. DONE.

2. Mission
Hard to complete at start because the item cost is 2500, it means you will be a Tinker without a hull.
Get to the Goblin shop" (it is in the center of the Map),
purchase a Machine Gun,
and return back where you got this Contract. DONE.

3. Mission
Get neer the "Mill" for Cheese (it is in the left conner of the Map),
Get neer the "Fountain" for Cheese (it is in the right conner of the Map),
and return back where you got this Contract. DONE.

4. Mission
You will recive an additional item with a repair abbility.
Search for a damaged buidings, and repair it,
and return back where you got this Contract. DONE.

5. Mission
use a Net Launcher on a unit (can be not a Hero unit) damage it so that it will have 1%-40% than get neer him,
and return back where you got this Contract. DONE.

6. Mission
Easy when a structure dies there will be created a item for abot 2minuts, after that time items removes,
You just have to pick it up,
and return back where you got this Contract. DONE.
Or there will be created (randon map area) an addional unit which needs to get killer
When a he dies there will be created a item for abot 2minuts, after that time items removes,
You just have to pick it up,
and return back where you got this Contract. DONE.

7. Mission
You will recive an additional item with a "spy" abbility, the distance on item use is 50 range.
use the given item on a unit (must be a Hero unit),
and return back where you got this Contract. DONE.

8. Mission
You will recive an additional item with a "spy" abbility, the distance on item use is 50 range.
use the given item on a unit (must be a Vehicle Factory), do anything for 1minut,
Get neer the "Vehicle Factory",
and return back where you got this Contract. DONE.

9. Mission
Purchase Explosives, more Explosives more revard.
Get neer the "Vehicle Factory",
and return back where you got this Contract. DONE.


Yes its based on 7.55 version.
Btw I have made more compleated/semy-compleated suggestions and sended this to Exodus.
You will be able to select a mission.
Maybe it is better if 1 mission counld be compleated only once.

100 missions thats alot of triggers bigger map size (theres a policy about map size).

Yes the ideas are similar in battle ships map.

Again its just an idea, it can be changed or added more.
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Messages In This Thread
Adding a Mercenary idea - by LuckyD0g - 2008-01-13, 17:38:01
Re: Adding a Mercenary idea - by Batto - 2008-01-13, 17:55:23
Re: Adding a Mercenary idea - by Vomitus - 2008-01-13, 21:12:12
Re: Adding a Mercenary idea - by TKF - 2008-01-13, 22:20:03
Re: Adding a Mercenary idea - by Batto - 2008-01-13, 22:39:45
Re: Adding a Mercenary idea - by LuckyD0g - 2008-01-13, 23:22:09
Re: Adding a Mercenary idea - by Batto - 2008-01-14, 00:35:13
Re: Adding a Mercenary idea - by GooglyBoogly - 2008-01-14, 07:14:40
Re: Adding a Mercenary idea - by TKF - 2008-01-14, 11:50:14
Re: Adding a Mercenary idea - by LuckyD0g - 2008-01-14, 13:17:44
Re: Adding a Mercenary idea - by Batto - 2008-01-14, 14:44:25
Re: Adding a Mercenary idea - by firehelix - 2008-01-25, 09:00:57
Re: Adding a Mercenary idea - by evadmai - 2008-01-27, 20:16:34
Re: Adding a Mercenary idea - by Batto - 2008-01-27, 20:20:44

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