Poll: Adding a Mercenary is
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Adding a Mercenary idea
#7
I think there are other problems to consider:

- you are away for a really long time, travelling back and forth the place of mission and your base, in that time you cant really creep or kill tanks, so the reward must be perfectly balanced that the time spent on the mission is worth it.

- BUT, when it is worth it too much, everyone will want to play the mercenary, but since only one can, there will be a fight in the team. (just like there is sometimes now, between 2 or 3 tinkers who all want mid for themselves, kind of funny, but fucks up the teamplay) If its worth too little, no one will want to play it.

- if you have a mission like the machine gun thing, what happens to that machine gun that you have to buy for 2500? can you sell it for 2500 or are you stuck with it unless you sell for half price? If so, then the reward should be enough to cover up expenses that you would loose if you dont want the gun.

- what happens when you die in the middle of a mission? agains same example, the machine gun, you buy it at mid, but the creeps kill you. When you revive, the gun is still in inventory following the normal rules. Will that be changed, or will you be able to just finish you mission like that?

Just some things that come into my mind, not that i am against your idea, just thinking about it.
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Messages In This Thread
Adding a Mercenary idea - by LuckyD0g - 2008-01-13, 17:38:01
Re: Adding a Mercenary idea - by Batto - 2008-01-13, 17:55:23
Re: Adding a Mercenary idea - by Vomitus - 2008-01-13, 21:12:12
Re: Adding a Mercenary idea - by TKF - 2008-01-13, 22:20:03
Re: Adding a Mercenary idea - by Batto - 2008-01-13, 22:39:45
Re: Adding a Mercenary idea - by LuckyD0g - 2008-01-13, 23:22:09
Re: Adding a Mercenary idea - by Batto - 2008-01-14, 00:35:13
Re: Adding a Mercenary idea - by GooglyBoogly - 2008-01-14, 07:14:40
Re: Adding a Mercenary idea - by TKF - 2008-01-14, 11:50:14
Re: Adding a Mercenary idea - by LuckyD0g - 2008-01-14, 13:17:44
Re: Adding a Mercenary idea - by Batto - 2008-01-14, 14:44:25
Re: Adding a Mercenary idea - by firehelix - 2008-01-25, 09:00:57
Re: Adding a Mercenary idea - by evadmai - 2008-01-27, 20:16:34
Re: Adding a Mercenary idea - by Batto - 2008-01-27, 20:20:44

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