Poll: Adding a Mercenary is
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Adding a Mercenary idea
#9
Well, the terrain in 7.55 doesn't use the entire map as a battlefield and make outside map mission a plausibility. But now in 8.35, the terrain uses the entire battle field. Well the missions idea doesn't sounds so bad, but I think there's no need to need a "mercenary tank". Missions could be a nice feature. I would liked it, if those missions rewarded you with xp.

A small xp boost and small gol reward if you comple special tasks. For example kill 5 tanks, kill 200 creeps, kill 2 structures, take 1 CP, Be the first to reach level 10... and so on. Each main base could have a mission dudeTongue You get instantly a small xp boost when doing the task. A random mission for the trader could be, collecting some goods, and bring them back to trader for additional bonus.
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Messages In This Thread
Adding a Mercenary idea - by LuckyD0g - 2008-01-13, 17:38:01
Re: Adding a Mercenary idea - by Batto - 2008-01-13, 17:55:23
Re: Adding a Mercenary idea - by Vomitus - 2008-01-13, 21:12:12
Re: Adding a Mercenary idea - by TKF - 2008-01-13, 22:20:03
Re: Adding a Mercenary idea - by Batto - 2008-01-13, 22:39:45
Re: Adding a Mercenary idea - by LuckyD0g - 2008-01-13, 23:22:09
Re: Adding a Mercenary idea - by Batto - 2008-01-14, 00:35:13
Re: Adding a Mercenary idea - by GooglyBoogly - 2008-01-14, 07:14:40
Re: Adding a Mercenary idea - by TKF - 2008-01-14, 11:50:14
Re: Adding a Mercenary idea - by LuckyD0g - 2008-01-14, 13:17:44
Re: Adding a Mercenary idea - by Batto - 2008-01-14, 14:44:25
Re: Adding a Mercenary idea - by firehelix - 2008-01-25, 09:00:57
Re: Adding a Mercenary idea - by evadmai - 2008-01-27, 20:16:34
Re: Adding a Mercenary idea - by Batto - 2008-01-27, 20:20:44

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