2008-01-14, 13:17:44
If the Mercenary drops all contracts and dont get any in so period of time,
any one else can get them.
It hard for me to ballance.
Water+Cheese
(Light force + Dark force) / 2 + CPT -11%
(225+375)/2+75 -11%=600/2+75=375-11%=333.75 + XP
the 11% (or maybe chould be even more) similar to trader but easer(your allowed to use weapons).
Yes you can sell, but the mission will be failed.
After you return back to your base the item will be remove
you get your 2500 back + Gold + XP.
If you get killed the item drops
in this case its "Machine Gun", and you have to pick it up, for compliting
the mission. Worst case:
You are a Tinker, you were killed by a tank/creap, Machine Gun drops, the enemy Tinker gets the center,
and you are left with -2500 if your team doesnt take it back in time on 99% your team has lost (1% enemis left the game).
XP revard is a good thing as well.
Again Only 1 player will get of your team will get the revard.
Kill Tanks, kill Creaps, kill Structures, take CP (any CP or a concrete one eg left,right,centre),
If it will be random it will be more something like a bonus.
Well not totaly random, but using -Stats, the missions will be more preference for the lover stat.
And if dont complete a missio in time, you will fail the mission, the timer could be 5minutes.
The purpose of timer: a nooby starts doing mission, so that others can do missions.
When you "purchase" a Contract for the firs time, and you have to purchase a Contract again, and
You will get a message "This is not your main task, Dont waist your all time on missions".
And some tips, it should be added in Quest Menu (F9).
any one else can get them.
It hard for me to ballance.
Water+Cheese
(Light force + Dark force) / 2 + CPT -11%
(225+375)/2+75 -11%=600/2+75=375-11%=333.75 + XP
the 11% (or maybe chould be even more) similar to trader but easer(your allowed to use weapons).
Yes you can sell, but the mission will be failed.
After you return back to your base the item will be remove
you get your 2500 back + Gold + XP.
If you get killed the item drops
in this case its "Machine Gun", and you have to pick it up, for compliting
the mission. Worst case:
You are a Tinker, you were killed by a tank/creap, Machine Gun drops, the enemy Tinker gets the center,
and you are left with -2500 if your team doesnt take it back in time on 99% your team has lost (1% enemis left the game).
XP revard is a good thing as well.
Again Only 1 player will get of your team will get the revard.
Kill Tanks, kill Creaps, kill Structures, take CP (any CP or a concrete one eg left,right,centre),
If it will be random it will be more something like a bonus.
Well not totaly random, but using -Stats, the missions will be more preference for the lover stat.
And if dont complete a missio in time, you will fail the mission, the timer could be 5minutes.
The purpose of timer: a nooby starts doing mission, so that others can do missions.
When you "purchase" a Contract for the firs time, and you have to purchase a Contract again, and
You will get a message "This is not your main task, Dont waist your all time on missions".
And some tips, it should be added in Quest Menu (F9).
TKF Wrote:by TKF on Mon 14 Jan 08, 10:50I didn`t get this one.
Well, the terrain in 7.55 doesn't use the entire map as a battlefield and make outside map mission a plausibility. But now in 8.35, the terrain uses the entire battle field.