2007-04-18, 16:35:57
:idea: I may have a suggestion or 2:
Perhaps make the useless battery upgradeable so it gives 100+ mana + small mana regen for 2500 gold, and on its second upgrade, it will turn into a shield battery (Mana shield) with 50+ mana and even more slightly mana regen (for a total of 200 mana and 1.25 mp per sec) 2500gold?. Total value of Shield Battery 6250. Each mp could resist 10 dmg and the shield does last for 15 seconds and perhaps have a 30 second cooldown. :roll: Gold hull provides probably more hp for cash since a unit may have about 150 (varies from tank to tank) mana and then with a shield battery with 200+ mana it could resist 10 * 350 dmg = 3500! A gold hull is worth 5000. The shield battery's advantage could be a bit mana regen... or stand healing at factory...
..hmm perhaps shield battery is not a good idea. also waste your mana when attacked and makes you unable to use abilities AND gives unlimited mana; sort of :roll: Unbalance probably
:roll: What about giving the tinker a 6th tower module, shield battery modules (10 dmg resist pr mp, 0.2 mp regen pr level, 50 mp per level?), but the backside/issue is that you may use JASS/Triggers to autoactivate shield on towers (A musthave for light and dark force tower that you does not control) OR damage resist modules, 7% pr level from player weapons. That doesn't sound bad. TD tactics might work better with such module. :? ...
Perhaps make the useless battery upgradeable so it gives 100+ mana + small mana regen for 2500 gold, and on its second upgrade, it will turn into a shield battery (Mana shield) with 50+ mana and even more slightly mana regen (for a total of 200 mana and 1.25 mp per sec) 2500gold?. Total value of Shield Battery 6250. Each mp could resist 10 dmg and the shield does last for 15 seconds and perhaps have a 30 second cooldown. :roll: Gold hull provides probably more hp for cash since a unit may have about 150 (varies from tank to tank) mana and then with a shield battery with 200+ mana it could resist 10 * 350 dmg = 3500! A gold hull is worth 5000. The shield battery's advantage could be a bit mana regen... or stand healing at factory...
..hmm perhaps shield battery is not a good idea. also waste your mana when attacked and makes you unable to use abilities AND gives unlimited mana; sort of :roll: Unbalance probably
:roll: What about giving the tinker a 6th tower module, shield battery modules (10 dmg resist pr mp, 0.2 mp regen pr level, 50 mp per level?), but the backside/issue is that you may use JASS/Triggers to autoactivate shield on towers (A musthave for light and dark force tower that you does not control) OR damage resist modules, 7% pr level from player weapons. That doesn't sound bad. TD tactics might work better with such module. :? ...