2007-04-19, 14:18:06
This is so lame Tinker with hull uses flags
Some uses the strategic locations to turbo heal their tinker. When dropping your hull you have about 200-240 hp. The strategic location gives 10 hp heal pr sec. That's very fast for a tinker! When the tinker picks up his hull again, he has full in a matter of few seconds. the puny tinker with hull pose a great treath, especially in middle where 2 flags is close the the goblin merchant store. You're only vulnerable when you drop your hull, and heals on the flags. Otherwise it's safe when no enemy players are nearby.
Some uses the strategic locations to turbo heal their tinker. When dropping your hull you have about 200-240 hp. The strategic location gives 10 hp heal pr sec. That's very fast for a tinker! When the tinker picks up his hull again, he has full in a matter of few seconds. the puny tinker with hull pose a great treath, especially in middle where 2 flags is close the the goblin merchant store. You're only vulnerable when you drop your hull, and heals on the flags. Otherwise it's safe when no enemy players are nearby.