Poll: Adding a Mercenary is
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Adding a Mercenary idea
#12
what im getting from your mercenary idea is something to the effect that you want tasks that can be completed for a bonus, other than the normal pick-up and drop-off routine of a trader.

just a few ideas to throw out there...

do away with needing a special tank. a player using any tank should be able to complete the task

no contract system, have the bonus just happen when the conditions of the task are met.
have tasks like:
kill 10 players = whatever bonus (extra gold? extra exp? some small item?)
kill 10 buildings = some other bonus (free reinforcements? mortar teams?)
get 2 tripple kills = yet another bonus
kill 750 creeps = yay more bonuses

so... if i wanted to go for the kill 10 buildings task, i wouldnt need any contract or special tank, id just have to find a way to kill 10 buildings. id still be out fighting, killing creeps ect.. i'd just be trying to focus on killing buildings rather than creeps or tanks.
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Messages In This Thread
Adding a Mercenary idea - by LuckyD0g - 2008-01-13, 17:38:01
Re: Adding a Mercenary idea - by Batto - 2008-01-13, 17:55:23
Re: Adding a Mercenary idea - by Vomitus - 2008-01-13, 21:12:12
Re: Adding a Mercenary idea - by TKF - 2008-01-13, 22:20:03
Re: Adding a Mercenary idea - by Batto - 2008-01-13, 22:39:45
Re: Adding a Mercenary idea - by LuckyD0g - 2008-01-13, 23:22:09
Re: Adding a Mercenary idea - by Batto - 2008-01-14, 00:35:13
Re: Adding a Mercenary idea - by GooglyBoogly - 2008-01-14, 07:14:40
Re: Adding a Mercenary idea - by TKF - 2008-01-14, 11:50:14
Re: Adding a Mercenary idea - by LuckyD0g - 2008-01-14, 13:17:44
Re: Adding a Mercenary idea - by Batto - 2008-01-14, 14:44:25
Re: Adding a Mercenary idea - by firehelix - 2008-01-25, 09:00:57
Re: Adding a Mercenary idea - by evadmai - 2008-01-27, 20:16:34
Re: Adding a Mercenary idea - by Batto - 2008-01-27, 20:20:44

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