2008-01-25, 09:00:57
what im getting from your mercenary idea is something to the effect that you want tasks that can be completed for a bonus, other than the normal pick-up and drop-off routine of a trader.
just a few ideas to throw out there...
do away with needing a special tank. a player using any tank should be able to complete the task
no contract system, have the bonus just happen when the conditions of the task are met.
have tasks like:
kill 10 players = whatever bonus (extra gold? extra exp? some small item?)
kill 10 buildings = some other bonus (free reinforcements? mortar teams?)
get 2 tripple kills = yet another bonus
kill 750 creeps = yay more bonuses
so... if i wanted to go for the kill 10 buildings task, i wouldnt need any contract or special tank, id just have to find a way to kill 10 buildings. id still be out fighting, killing creeps ect.. i'd just be trying to focus on killing buildings rather than creeps or tanks.
just a few ideas to throw out there...
do away with needing a special tank. a player using any tank should be able to complete the task
no contract system, have the bonus just happen when the conditions of the task are met.
have tasks like:
kill 10 players = whatever bonus (extra gold? extra exp? some small item?)
kill 10 buildings = some other bonus (free reinforcements? mortar teams?)
get 2 tripple kills = yet another bonus
kill 750 creeps = yay more bonuses
so... if i wanted to go for the kill 10 buildings task, i wouldnt need any contract or special tank, id just have to find a way to kill 10 buildings. id still be out fighting, killing creeps ect.. i'd just be trying to focus on killing buildings rather than creeps or tanks.