2008-04-20, 23:02:16
While I appreciate what's been done, I think this patch didn't fix what was wrong with the HT. The speed and the plating are part of it, but the problem is that it has the best possible skills for each role.
Think of what you would want in a stun skill / killing shot. HT has the longest range (2000) and does the 2nd most damage (1500), Demon Tank has the same range, only 250 more damage, but 1 more second stun. Seems like a minor upgrade for a tank that cost twice as much (10k to 5.5k). Think about a creep clearing skill, you'd want it to target everything, non-template based, and high damage. HT has all of these, it's much much better than the LT ultima (as it should be), but it's light years beyond the Shredder. Even at Metal Stars lvl 5 (Tank lvl 13), it does only half as much as level 1 Hail of Bombs. The tanks are only 2.5k apart in price, it's insane the amount of power that tank still has, and it's not tied to the armor or the speed.
It needs it's skills nerfed or shuffled with the other tanks. For example, make it more like the Thunder Tank's shock. Or, if the tank must have the missle, make it the ultima and tune down Hail of Bombs to Shredder's Metal Stars range. Or make the skills Ground Only so flyers are a counter like the Goblin Tank.
I just played a game where the 4 people on the same team all went Heavy Tank. They rolled the enemy team despite there being 2 good players both in Air with Lasers and they simply couldn't deal with it. Multiple missles and AOEs made it difficult to win even 1v1 or 2v2, despite having better weapons. The fact that a player can start LT/Weap and do nothing until they get 5.5k then roll people with a HT and un-upgraded weapons is still a bit ridiculous.
Think of what you would want in a stun skill / killing shot. HT has the longest range (2000) and does the 2nd most damage (1500), Demon Tank has the same range, only 250 more damage, but 1 more second stun. Seems like a minor upgrade for a tank that cost twice as much (10k to 5.5k). Think about a creep clearing skill, you'd want it to target everything, non-template based, and high damage. HT has all of these, it's much much better than the LT ultima (as it should be), but it's light years beyond the Shredder. Even at Metal Stars lvl 5 (Tank lvl 13), it does only half as much as level 1 Hail of Bombs. The tanks are only 2.5k apart in price, it's insane the amount of power that tank still has, and it's not tied to the armor or the speed.
It needs it's skills nerfed or shuffled with the other tanks. For example, make it more like the Thunder Tank's shock. Or, if the tank must have the missle, make it the ultima and tune down Hail of Bombs to Shredder's Metal Stars range. Or make the skills Ground Only so flyers are a counter like the Goblin Tank.
I just played a game where the 4 people on the same team all went Heavy Tank. They rolled the enemy team despite there being 2 good players both in Air with Lasers and they simply couldn't deal with it. Multiple missles and AOEs made it difficult to win even 1v1 or 2v2, despite having better weapons. The fact that a player can start LT/Weap and do nothing until they get 5.5k then roll people with a HT and un-upgraded weapons is still a bit ridiculous.