2008-04-22, 14:04:18
1) I don't like the idea of restricting everything, which will make bt quite monotone, due to the fact that the diversity of strategies decreases with the increase the amount of requirement. This could be observed quite well by watching the change of the general gamestyle after the implementation of armor requirements for Inf (& Factory). Nowadays it's every game nearly the same strat after ~55 min gametime. Everyone saves gold and in 1:15:01 most get (or try to get) inf (unless someone tries to make upgrades, then it might be earlier)
2) Well playing in early game won't be as advantageously as it is now. Currently the one playing better in the early game can change tank earlier and creates quite some pressure, especially on the lanes. By implementing requirements this won't happen (He may get hull and weapons, but the pressure will be far lower). This might extend game time as well.
3) Light Tank and Helicopter will be weaker in comparison to Demo, Antigrav and Shredder. Light Tanks and Helicopters will have to get a hull, the other ones not, due to their higher hp and stronger skills. Especially Antigrav might get overpowered with his jump+stun against low hp tanks. Currently the Antigrav has his disadvantage in the fact that when he got Multi Bow + Ice Cannon/Machine Gun (+ Hull) the other player can change tank quite soon, but with the requirements he will be forced to camp at his control point and/or get at least a steel hull (won't be enough).
2) Well playing in early game won't be as advantageously as it is now. Currently the one playing better in the early game can change tank earlier and creates quite some pressure, especially on the lanes. By implementing requirements this won't happen (He may get hull and weapons, but the pressure will be far lower). This might extend game time as well.
3) Light Tank and Helicopter will be weaker in comparison to Demo, Antigrav and Shredder. Light Tanks and Helicopters will have to get a hull, the other ones not, due to their higher hp and stronger skills. Especially Antigrav might get overpowered with his jump+stun against low hp tanks. Currently the Antigrav has his disadvantage in the fact that when he got Multi Bow + Ice Cannon/Machine Gun (+ Hull) the other player can change tank quite soon, but with the requirements he will be forced to camp at his control point and/or get at least a steel hull (won't be enough).