2008-04-23, 09:11:34
Yes horcelance, thats true and so I do not want to go as far as 75%/HP, lets see what are the pros and cons.
Pros of Hull:
You keep it when you buy a new tank.
You can upgrade it when you have the money.
Cons of Hull:
Low value for money.
It will take up an item spot.
In end game, more often then not you will sell the Hull (especially the little hulls).
If there are more pros or cons, i would be glade to hear from you.
As a lot will agree with me (i hope) at this point the Hulls (especially the iron and steel hull as they cann't be upgraded with a repair item) are a little less likely to be chosen by players vs a new tank. So I would suggest lowering the hull costs to 100%/Hp or 110%/Hp to make it more viable to chose them and be on par with chosing a new tank. This would lessen the need for a Armor requirements under 10000K. I may even want to go as far as to suggest to add a even bigger hull, which may even remove the need for the armor requirements all together........ Or will this last statement lead me into a flaming war :wink:
Visjeplus
Pros of Hull:
You keep it when you buy a new tank.
You can upgrade it when you have the money.
Cons of Hull:
Low value for money.
It will take up an item spot.
In end game, more often then not you will sell the Hull (especially the little hulls).
If there are more pros or cons, i would be glade to hear from you.
As a lot will agree with me (i hope) at this point the Hulls (especially the iron and steel hull as they cann't be upgraded with a repair item) are a little less likely to be chosen by players vs a new tank. So I would suggest lowering the hull costs to 100%/Hp or 110%/Hp to make it more viable to chose them and be on par with chosing a new tank. This would lessen the need for a Armor requirements under 10000K. I may even want to go as far as to suggest to add a even bigger hull, which may even remove the need for the armor requirements all together........ Or will this last statement lead me into a flaming war :wink:
Visjeplus