2008-04-30, 15:54:46
Most of my games I can turn around if I can protect my feeders and use them as bait. In these instances it's important to have a teleporter and watch the other team split up to siege and attack one of my less experienced team mates. Then tele and burn cooldowns. Then run back with your mate to stop whoever is sieging (sp?). 5~10 additional kills and you have enough G to turn the tide.
On the siege side of things 1 multi-rocket and 1 death magic go a long way. They bypass the buildings and keep the opposing team repairing or pinned to the factories. so you can destroy any advance buildings mostly unopposed. It is also useful for chasing people into their base. Generally you can start the siege with one or the other but there will be a general back and forth with minor damage until you get the 2nd. Keep in mind that when you get to the other base that I'm assuming that you've upgraded your tank and have 5k regular weapons or higher.
The anti-grav tank is also very useful with a power pack. Most teams are leveraged off of one or two players usually one that upgraded their tank heavily and another that has the highest weapons available. If you banish one or the other and focus fire on the rest of the team it's easy to dismantle an offense/defense. Anti-gravs also make great mine layers and their stun and banish both stop the Inferno's Infernal rain capability.
Lastly on the offensive side I like to leapfrog my factories. I'll start the first one a quarter of the way to about half way towards their base. It should be a spot that they have trouble getting to while your saving for the factory. Then rather than repairing I'll place the next one further up after the laser cannons are pushed back some. The last factory I like to put by Arthas in their base. It is just close enough for you to attack them while still in range of being healed. The reason why you win out over them is that you now have enough creeps to distract their fire and while you are being healed for the amount of damage you take their health should be dropping like a stone. Also you are close enough to take out any lazers or barricades that are put up on one side. Eventually when you kill them enough at their base they'll run behind the HQ allowing you to take out the other tower or you can buy a siege crew from your factory.
My general rule for killing somone at their base or near a factory is that if they are by a single factory then I need double their tank + hull value in weapons to have a fighting chance. If they are being double healed then best to lure them out to kill them.
On the siege side of things 1 multi-rocket and 1 death magic go a long way. They bypass the buildings and keep the opposing team repairing or pinned to the factories. so you can destroy any advance buildings mostly unopposed. It is also useful for chasing people into their base. Generally you can start the siege with one or the other but there will be a general back and forth with minor damage until you get the 2nd. Keep in mind that when you get to the other base that I'm assuming that you've upgraded your tank and have 5k regular weapons or higher.
The anti-grav tank is also very useful with a power pack. Most teams are leveraged off of one or two players usually one that upgraded their tank heavily and another that has the highest weapons available. If you banish one or the other and focus fire on the rest of the team it's easy to dismantle an offense/defense. Anti-gravs also make great mine layers and their stun and banish both stop the Inferno's Infernal rain capability.
Lastly on the offensive side I like to leapfrog my factories. I'll start the first one a quarter of the way to about half way towards their base. It should be a spot that they have trouble getting to while your saving for the factory. Then rather than repairing I'll place the next one further up after the laser cannons are pushed back some. The last factory I like to put by Arthas in their base. It is just close enough for you to attack them while still in range of being healed. The reason why you win out over them is that you now have enough creeps to distract their fire and while you are being healed for the amount of damage you take their health should be dropping like a stone. Also you are close enough to take out any lazers or barricades that are put up on one side. Eventually when you kill them enough at their base they'll run behind the HQ allowing you to take out the other tower or you can buy a siege crew from your factory.
My general rule for killing somone at their base or near a factory is that if they are by a single factory then I need double their tank + hull value in weapons to have a fighting chance. If they are being double healed then best to lure them out to kill them.