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Influence of Upgrades are to big?
#4
i think its fine as it is. -nofactories will never be used (maybe 2-3 times) unless its an option in the custom mode dialogue.


and upgrades do require skill. of course, not micromanagement or reaction, but strategic timing. if you start in normal mode with 2 upgrades, you wont get far. even in addition with factories (which costs a lot of gold all together) its not uncounterable. and a feeder cant really effort much money to do factories and upgrades, or he has already given much more money to the other team before.


for the game frechheit just talked about, i'd like to know how many soulstones/frost magic weapons your team had, if your team had a ghost tank (hp from enemies that die around you), or if you at least placed some factories as well.
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Messages In This Thread
Influence of Upgrades are to big? - by Frechheit - 2008-05-28, 11:58:27
Re: Influence of Upgrades are to big? - by Prog - 2008-05-28, 12:34:16
Re: Influence of Upgrades are to big? - by TKF - 2008-05-28, 15:28:30
Re: Influence of Upgrades are to big? - by DerSatan - 2008-05-28, 18:47:29
Re: Influence of Upgrades are to big? - by JpOO - 2008-05-31, 12:19:10
Re: Influence of Upgrades are to big? - by fithos - 2008-06-01, 19:58:11
Re: Influence of Upgrades are to big? - by Prog - 2008-06-11, 21:00:11
Re: Influence of Upgrades are to big? - by TKF - 2008-06-15, 13:37:33

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