2008-06-02, 23:33:10
I like RedNova's suggestions a lot as well. To me, the most important change is the Grenade Launcher. Starting weapons should present every option so with the changed GL you have a 600, 750, 860, 888, 950, and 999 range weapons all reasonably able to start with.
Beyond that, it's essentially a crapshoot. I think the two Magics down to 888 are important, specifically the Lightning Magic because there is nothing between Fire Arrows (3500) and Fire Magic (8888). Fire Arrows are also a very different style from Confusion's single-shot so I think the relative overlap isn't a big deal.
I really like the Machine Gun and Poison Magic changes, but I don't know how likely they are. I personally love the Machine Gun and want it to just do... something. It's too long range for 600, a bit too short for 750-800, so really anything up or down would be fine. Up to 750, even though the range is crowded already, I think is preferable to it just being by itself. 600 makes it real interesting because it opens up two new short-range builds, that of Scout/MG and Anti-Grav/Grenade. Scout would be weak to early long-range, and even 1000 range weapons, but would aid it's creeping style. Anti-Grav would finally have a solid "ambush" weapon with good DPS. Try ambushing people with a Glaive Cannon or Basic Magic. It's not very impressive.
Beyond that, it's essentially a crapshoot. I think the two Magics down to 888 are important, specifically the Lightning Magic because there is nothing between Fire Arrows (3500) and Fire Magic (8888). Fire Arrows are also a very different style from Confusion's single-shot so I think the relative overlap isn't a big deal.
I really like the Machine Gun and Poison Magic changes, but I don't know how likely they are. I personally love the Machine Gun and want it to just do... something. It's too long range for 600, a bit too short for 750-800, so really anything up or down would be fine. Up to 750, even though the range is crowded already, I think is preferable to it just being by itself. 600 makes it real interesting because it opens up two new short-range builds, that of Scout/MG and Anti-Grav/Grenade. Scout would be weak to early long-range, and even 1000 range weapons, but would aid it's creeping style. Anti-Grav would finally have a solid "ambush" weapon with good DPS. Try ambushing people with a Glaive Cannon or Basic Magic. It's not very impressive.

