2008-06-03, 16:07:27
Depending on how good the trader is or how the teammates are... I'd go antigrav and short range + EMP you should be able to jump stun and kill / pk and farm either the trader, their other allies, or both. Usually if a host needs to resort to these tactics they're not very good either. There's no way you can learn if you give yourself an edge / advantage.
Mines are also very effective vs. traders and combined with the antigrav. Particularly at lvl 10. If you have a large mine the trader will always be a 1 hit kill. Start off by mining the trade master then the nodes. Then mine the routes if the trader adjusts. Keep in mind to use the terrain and hide the mines in trees or under rocks.
Vs. players and in particular midsized tanks you can phase shift them then place the mine at their feet then get out of there. It should kill most of them due to the 25% loss of hp. I read in another post where phaseshift + huge mine could take out a frost infernal. Large mines should be easy on a heavy tank.
Also don't just jump on them... in some spots it'll be better for you to jump through them since you keep firing as you pass them. 2 poison magics or greater will kill them before they can get their shadow walk off. It'll severely wound them before the barrier goes off. Also nets work well since it teles them to you if they are over impassable ground terrain.
Mines are also very effective vs. traders and combined with the antigrav. Particularly at lvl 10. If you have a large mine the trader will always be a 1 hit kill. Start off by mining the trade master then the nodes. Then mine the routes if the trader adjusts. Keep in mind to use the terrain and hide the mines in trees or under rocks.
Vs. players and in particular midsized tanks you can phase shift them then place the mine at their feet then get out of there. It should kill most of them due to the 25% loss of hp. I read in another post where phaseshift + huge mine could take out a frost infernal. Large mines should be easy on a heavy tank.
Also don't just jump on them... in some spots it'll be better for you to jump through them since you keep firing as you pass them. 2 poison magics or greater will kill them before they can get their shadow walk off. It'll severely wound them before the barrier goes off. Also nets work well since it teles them to you if they are over impassable ground terrain.

