2008-06-11, 15:36:12
Vomitus Wrote:I lay great hopes upon their new scripting engine that is based upon Legendary C Language(or C++, I don't remember, C++ would be much preferable). And I hope that their scripts will have an ability to compile in map build-time, not in runtime(like it is made for any usual script usage). Such ability is not critically complex to implement(for example, Regular Expressioons in .NET are compiled into usual MSIL instructions) and it will make possible to:
- * make possibly of making any kind of ability or anything
* make this code to run smoothly like it was initially coded by Blizzard
But...
According to extremely exposure to possibility of exploits that this method grants to hackers, we have all chances that will not be implemented. Or even if it would, numerous security checks, that could persist(and will) can make it run slowly...
That's the reason I think it's more likely that they development a different script, rather than C++. Maybe JASS, but that is already used in WC3.
But I think they will make a unique C like language called "The C syntax style"