2008-06-13, 22:56:27
So, what about Centreri's suggestion with my corrections?
Additional info: this 'curse' must be held for 30 seconds, and explosion must not be activated for first 3 seconds. So if someone stays near building he will have time to get out to avoid building destruction(or to explode near a bunker that is less vulnerable).
Cooldown must be 40 seconds.
This skill can hit air of course, more than that - his mass damage skill will cause 1.5 times more damage(7500) - it is half of SF life(without hull).
Note: when such skill is targeting a Tank that has damage reduction this must be applied AFTER damage reduction.
Example:
Earth Robot has 30% DR. And Titan casts -50% DR on him.
After reduction: 70% damage received. After lowering resist: 70 + 70*50% = 105. 105% damage received.
Another example: ER has 30%DR, Titan casts -30% DR.
After reduction: 70% damage received. After lowering resist: 70 + 70*30% = 91% damage received.
Additional info: this 'curse' must be held for 30 seconds, and explosion must not be activated for first 3 seconds. So if someone stays near building he will have time to get out to avoid building destruction(or to explode near a bunker that is less vulnerable).
Cooldown must be 40 seconds.
This skill can hit air of course, more than that - his mass damage skill will cause 1.5 times more damage(7500) - it is half of SF life(without hull).
Note: when such skill is targeting a Tank that has damage reduction this must be applied AFTER damage reduction.
Example:
Earth Robot has 30% DR. And Titan casts -50% DR on him.
After reduction: 70% damage received. After lowering resist: 70 + 70*50% = 105. 105% damage received.
Another example: ER has 30%DR, Titan casts -30% DR.
After reduction: 70% damage received. After lowering resist: 70 + 70*30% = 91% damage received.
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!