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Implement Damage Display System?
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any way u write it, perfect or not, it's still gonna be generating a heck of a lot of floating text every second of the game. if you're calculating with real numbers and not integers i think it uses up a lot of ram mem space. if u got 10 tank real variables each being calculated every second while they're all fighting in the same screen beign hit by the same aoe spells... i don't know man, sounds like a lot of stuff for the cpu's to do all at once.

i just don't know if that would be worth it just to see the damage taken. maybe it wouldn't be that hard for the cpu's. of course i'm not sure 'cuase i try to only use triggers like that as a last resort.
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?
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Messages In This Thread
Implement Damage Display System? - by TKF - 2008-07-10, 17:13:59
Re: Implement Damage Display System? - by TKF - 2008-07-10, 17:31:31
Re: Implement Damage Display System? - by qweqqweq - 2008-07-10, 17:44:47
Re: Implement Damage Display System? - by TKF - 2008-07-10, 19:53:59

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