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Implement Damage Display System?
#7
LuckyD0g Wrote:Big minus for me, that it will be displayed for all players. And it will "conflict" with standard damage like mines, eploder and other.
If it would conflict with explosion damages, that explosion system could substract the unit value/variable equal to damage done to prevent damage systems overlapping. Displaying to all players cause minimal sync problems, and there's no fog in BT, so I don't see that as a problem.

LuckyD0g Wrote:it will not use alot of cpu usage.
I would store it in Variable(real) not in a Custom Value.
And Displaing it every 2 seconds(contion) better, for 1second (lifespan).
Time can be adjusted.

So you want the damage with decimals? No I don't think so. Using Integer with whole numbers is better since it shows whole numbers, instead of lot of confusing decimals. However using the custom unit value is better to use if possible, but I don't know if it's laggs more than a variable.
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Messages In This Thread
Implement Damage Display System? - by TKF - 2008-07-10, 17:13:59
Re: Implement Damage Display System? - by TKF - 2008-07-10, 17:31:31
Re: Implement Damage Display System? - by TKF - 2008-07-10, 19:53:59

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