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Suggested Changes for 8.49
#7
First of all, the scout has a better money to HP ratio than the helicopter and can heal better than the copter. The scout's lvl 3 tower has so much hp and healing power, that it can solo a top or mid wave of creeps and 2 or 3 of them can, I think, solo a team level 1-4 wave in the middle of creeps.

To the idiot who tried to blast me for complaining about the style of the scout, you miss the point... The reason scout is imba is because it creeps to good. I don't know if you realized this or not, but creeping and player killing are the two ways to make money in a quicker than usual and advantegous manner. The problem with the scout is that in addition to being the best creeping pick by far (we're talking 2-4 times better creeping than the next best tank) its also very hard to kill. It move faster than all other early tanks, it heals better than all other early tanks, it can stand in the back of the lines because its creep gun has 1300 range (and most ppl go LR weaponary), and if someone chooses to get a hull with it, you can kiss your chances of killing it good bye until the Heavy Tank and up picks are made (of which scout is usually the first to upgrade when good players are playing).

So my point is this, not only is the scout imba b/c it pushes back creep waves hard and gains money faster than other tanks, but because it's so effective, all anti-creep weapons were nerfed because if the scout were to use them, it would be even more imba. So now, all options for other tanks to creep on a level near the scout have been diminshed. In fact, I rarely see people do well playing as tinker, copter, or demolisher anymore - they just don't have any firepower.

All the starting tanks, imo, seemed a little more on even footing until the scout came along. It should cost more, or be nerfed or something. I also think anti-creep weapons should be restored to their previous effectiveness and the scout should be disallowed from using them.

Oh also, the scout's tower is too good imo too. It completely prevents a lot of tanks from assassinating the scout b/c their weapons can't hit it bc that tower is a huge HP sink hole for dps. You also can't spec dps for assassinating b/c you'll be out tanked before you know it.
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Messages In This Thread
Suggested Changes for 8.49 - by xenocide85 - 2008-07-09, 15:57:45
Re: Suggested Changes for 8.49 - by xenocide85 - 2008-07-09, 15:59:47
Re: Suggested Changes for 8.49 - by Prog - 2008-07-09, 16:41:02
Re: Suggested Changes for 8.49 - by GooglyBoogly - 2008-07-11, 12:35:00
Re: Suggested Changes for 8.49 - by qweqqweq - 2008-07-11, 16:52:35
Re: Suggested Changes for 8.49 - by Exodus - 2008-07-11, 17:00:30
Re: Suggested Changes for 8.49 - by xenocide85 - 2008-07-11, 17:12:15
Re: Suggested Changes for 8.49 - by DerSatan - 2008-07-11, 17:43:52
Re: Suggested Changes for 8.49 - by Prog - 2008-07-11, 18:41:04
Re: Suggested Changes for 8.49 - by xenocide85 - 2008-07-11, 21:26:46
Re: Suggested Changes for 8.49 - by DerSatan - 2008-07-12, 02:20:40
Re: Suggested Changes for 8.49 - by Gammagulp - 2008-07-13, 14:52:01
Re: Suggested Changes for 8.49 - by steelix - 2008-07-13, 15:06:56
Re: Suggested Changes for 8.49 - by Gammagulp - 2008-07-13, 15:16:55
Re: Suggested Changes for 8.49 - by xenocide85 - 2008-07-13, 18:30:17



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